Classes Guide

Master every class from Camper to Cyborg - Complete breakdown of costs, abilities & strategies

25+ Classes
10-600💎 Price Range
3,755💎 Total Cost
24hrs Shop Rotation

⚡ Essential Information

Total Cost for All Classes
3,755 Diamonds
Most Expensive
Cyborg, Pyromaniac, Big Game Hunter (600💎 each)
Cheapest
Camper (10💎)
Shop Rotation
Classes rotate every 24 hours in shop stock
Leveling System
All classes can be upgraded to Level 3 with specific tasks
Pro Tip
Start with budget classes, save diamonds for S-tier classes

🏆 S-TIER CLASSES S

Elite/Meta Classes - Maximum power and unique abilities

Assassin

500💎
⭐⭐⭐⭐⭐
🎒 Starting Equipment
Katana + 120 Throwing Knives (Kunai)
Level 1: Critical strike chance on first hit against enemies
Level 2: Increased movement speed
Level 3: Enhanced critical damage
📋 Strategy
High-risk, high-reward. Master for speedrun cave rescues. Prioritize armor from Pelt Trader due to lower health. Katana cannot be obtained any other way.

Pyromaniac

600💎
⭐⭐⭐⭐⭐
🎒 Starting Equipment
Flamethrower (infinite fuel)
Level 1: Flamethrower deals 50% more damage + burn effect
Level 2: Self-sustaining fuel system for flamethrower
Level 3: No more campfire cooking needed for meat
📋 Strategy
Area control specialist. Create fire zones to funnel enemies. Perfect for cultist raids. Flamethrower is exclusive to this class.

đŸĨ‡ A-TIER CLASSES A

Excellent Value - High impact classes with great cost-to-benefit ratio

Blacksmith

200💎
⭐⭐⭐⭐
🎒 Starting Equipment
Hammer
Level 1: Access to next tier crafting (up to Tier 4)
Level 2: Chance to get extra scrap when processing
Level 3: Discount on crafting costs
📋 Strategy
Team's builder. Rush crafting bench upgrades. Essential for multiplayer teams that want advanced base building.

Lumberjack

70💎
⭐⭐⭐
🎒 Starting Equipment
Good Axe
Level 1: 20% chance for extra log when chopping trees
Level 2: Increased wood gathering speed
Level 3: Chance to get saplings from chopping
📋 Strategy
Resource gathering powerhouse. Perfect for base builders. Excellent value for the cost.

Brawler

100💎
⭐⭐⭐
🎒 Starting Equipment
Leather Armor
Level 1: +20% HP, +30% melee damage, CANNOT use ranged weapons
Level 2: Health regeneration over time
Level 3: Chance to block damage
📋 Strategy
Tank role. Perfect for cultist strongholds. Master melee combat techniques.

Ranger

70💎
⭐⭐⭐
🎒 Starting Equipment
Flashlight + Revolver + 18 Bullets
Level 1: Better accuracy with ranged weapons
Level 2: 10% chance to refund bullets when shooting
Level 3: Start with 30 bullets instead of 18
📋 Strategy
Balanced combat class. Great for child rescues and deer defense. Excellent starter combat class.

đŸĨˆ B-TIER CLASSES B

Good Specialized Use - Solid classes for specific strategies

Cyborg

600💎
⭐⭐⭐
🎒 Starting Equipment
Alien Armor + Laser Cannon
Level 1: If alien tech overheats, deals damage to player
Level 2: Reduced overheat damage
Level 3: Faster heat dissipation
📋 Strategy
Tank with sci-fi weapons. Master heat management. Expensive but powerful when used correctly.

Alien

100💎
⭐⭐⭐
🎒 Starting Equipment
Ray Gun (infinite ammo)
Level 1: Enhanced night vision, reduced movement speed
Level 2: Faster alien tech recharge
Level 3: No movement speed penalty
📋 Strategy
Night exploration specialist. Good value sci-fi option compared to Cyborg.

Fisherman

50💎
⭐⭐
🎒 Starting Equipment
Fishing Rod
Level 1: Fish 25% faster
Level 2: Increased rare catch chance
Level 3: Extended fishing range
📋 Strategy
Food and resource supplier. Great for team support. Fish at night to avoid deer encounters.

Chef

150💎
⭐⭐⭐
🎒 Starting Equipment
Chef Station Blueprint + Recipe Book
Level 1: Advanced cooking recipes available
Level 2: Food provides better stat bonuses
Level 3: Chance for bonus food when cooking
📋 Strategy
Food management specialist. Unique items include Chef Station Blueprint and Recipe Book.

Farmer

80💎
⭐⭐
🎒 Starting Equipment
Watering Can
Level 1: Watering Can produces rarer crops
Level 2: Faster crop growth
Level 3: Multiple harvests from same plot
📋 Strategy
Sustainable food production specialist. Watering Can is unique to this class.

Big Game Hunter

600💎
⭐⭐⭐
🎒 Starting Equipment
Specialized hunting gear
Level 1: Enhanced damage against large creatures
Level 2: Pelt and tusk buffs
Level 3: Rare drop bonuses
📋 Strategy
Expensive specialist for creature hunting. Good for advanced players who focus on pelt farming.

đŸĨ‰ C-TIER CLASSES C

Situational/Budget Options - Decent classes for specific needs

Cook

50💎
⭐⭐
🎒 Starting Equipment
Seasoning (infinite use)
Level 1: Seasoned food restores more hunger
Level 2: 20% faster Crock Pot cooking
Level 3: 25% chance for Hearty Stew bonus
📋 Strategy
Budget food specialist. Seasoning is unique to this class and provides infinite uses.

Medic

40💎
⭐⭐
🎒 Starting Equipment
2 Bandages (Level 3: 1 Medkit)
Level 1: 5x faster revive speed
Level 2: Revived players get more health/hunger
Level 3: Start with Medkit instead of Bandages
📋 Strategy
Team support specialist. Protect the medic at all costs in multiplayer games.

Hunter

40💎
⭐⭐
🎒 Starting Equipment
2 Bear Traps
Level 1: +1 meat drop rate from animals
Level 2: Increased pelt drop rates
Level 3: Wolf Pelt Trader bonus
📋 Strategy
Pelt farming specialist. Good for establishing trading chains early in the game.

Gambler

55💎
⭐⭐
🎒 Starting Equipment
1 Random Item (could be anything!)
Level 1: Chance for bonus items from chests
Level 2: Better gambling odds
Level 3: Rare item drops
📋 Strategy
High risk, high reward. For players who like unpredictability and RNG-based gameplay.

Support

25💎
⭐⭐
🎒 Starting Equipment
Support Notes
Level 1: Bond with another player; absorb damage for them; deal more damage when close
Level 2: Enhanced bonding benefits
Level 3: Team-wide bonuses
📋 Strategy
Multiplayer team bonding specialist. Support Notes are unique to this class.

🔧 D-TIER CLASSES D

Avoid/Niche Only - Limited utility or poor cost-to-benefit ratio

Scavenger

25💎
⭐
🎒 Starting Equipment
None (only class without starter item)
Level 1: +2 sack space
Level 2: Chance to get scrap from chests
Level 3: Opens chests 20% faster
📋 Strategy
Budget option for new players. Helps with early inventory management but upgrade ASAP.

Camper

10💎
⭐
🎒 Starting Equipment
Flashlight
Level 1: 10% reduction in hunger drain
Level 2: Increased visibility at night
Level 3: Weather resistance
📋 Strategy
Absolute beginner class. Use to learn game basics, then upgrade to Lumberjack or Ranger ASAP.

Decorator

30💎
⭐
🎒 Starting Equipment
Decorative items
Level 1: Cosmetic building bonuses
Level 2: More decoration options
Level 3: Advanced aesthetics
📋 Strategy
Community considers this the least useful class. Purely cosmetic with no survival benefits.

Base Defender

45💎
⭐
🎒 Starting Equipment
Defense Blueprint
Level 1: Only class that can upgrade traps
Level 2: Enhanced trap damage
Level 3: Trap durability boost
📋 Strategy
Very niche. Only useful for specific defensive strategies with heavy trap usage.

Berserker

100💎
⭐
🎒 Starting Equipment
Combat gear
Level 1: Damage increases when health is low
Level 2: One-time revival ability
Level 3: Enhanced low-health bonuses
📋 Strategy
High-risk playstyle. Requires taking damage to be effective. Poor cost-to-benefit ratio.

Poison Master

200💎
⭐⭐
🎒 Starting Equipment
Poison-based tools
Level 1: Poison damage over time
Level 2: Poison resistance
Level 3: Area poison effects
📋 Strategy
Specialized damage dealer. Expensive for limited utility compared to other combat classes.