Classes Guide
Master every class from Camper to Cyborg - Complete breakdown of costs, abilities & strategies
25+
Classes
10-600đ
Price Range
3,755đ
Total Cost
24hrs
Shop Rotation
⥠Essential Information
Total Cost for All Classes
3,755 Diamonds
Most Expensive
Cyborg, Pyromaniac, Big Game Hunter (600đ each)
Cheapest
Camper (10đ)
Shop Rotation
Classes rotate every 24 hours in shop stock
Leveling System
All classes can be upgraded to Level 3 with specific tasks
Pro Tip
Start with budget classes, save diamonds for S-tier classes
đ S-TIER CLASSES S
Elite/Meta Classes - Maximum power and unique abilities
Assassin
500đ
đ Starting Equipment
Katana + 120 Throwing Knives (Kunai)
Level 1: Critical strike chance on first hit against enemies
Level 2: Increased movement speed
Level 3: Enhanced critical damage
đ Strategy
High-risk, high-reward. Master for speedrun cave rescues. Prioritize armor from Pelt Trader due to lower health. Katana cannot be obtained any other way.
Pyromaniac
600đ
đ Starting Equipment
Flamethrower (infinite fuel)
Level 1: Flamethrower deals 50% more damage + burn effect
Level 2: Self-sustaining fuel system for flamethrower
Level 3: No more campfire cooking needed for meat
đ Strategy
Area control specialist. Create fire zones to funnel enemies. Perfect for cultist raids. Flamethrower is exclusive to this class.
đĨ A-TIER CLASSES A
Excellent Value - High impact classes with great cost-to-benefit ratio
Blacksmith
200đ
đ Starting Equipment
Hammer
Level 1: Access to next tier crafting (up to Tier 4)
Level 2: Chance to get extra scrap when processing
Level 3: Discount on crafting costs
đ Strategy
Team's builder. Rush crafting bench upgrades. Essential for multiplayer teams that want advanced base building.
Lumberjack
70đ
đ Starting Equipment
Good Axe
Level 1: 20% chance for extra log when chopping trees
Level 2: Increased wood gathering speed
Level 3: Chance to get saplings from chopping
đ Strategy
Resource gathering powerhouse. Perfect for base builders. Excellent value for the cost.
Brawler
100đ
đ Starting Equipment
Leather Armor
Level 1: +20% HP, +30% melee damage, CANNOT use ranged weapons
Level 2: Health regeneration over time
Level 3: Chance to block damage
đ Strategy
Tank role. Perfect for cultist strongholds. Master melee combat techniques.
Ranger
70đ
đ Starting Equipment
Flashlight + Revolver + 18 Bullets
Level 1: Better accuracy with ranged weapons
Level 2: 10% chance to refund bullets when shooting
Level 3: Start with 30 bullets instead of 18
đ Strategy
Balanced combat class. Great for child rescues and deer defense. Excellent starter combat class.
đĨ B-TIER CLASSES B
Good Specialized Use - Solid classes for specific strategies
Cyborg
600đ
đ Starting Equipment
Alien Armor + Laser Cannon
Level 1: If alien tech overheats, deals damage to player
Level 2: Reduced overheat damage
Level 3: Faster heat dissipation
đ Strategy
Tank with sci-fi weapons. Master heat management. Expensive but powerful when used correctly.
Alien
100đ
đ Starting Equipment
Ray Gun (infinite ammo)
Level 1: Enhanced night vision, reduced movement speed
Level 2: Faster alien tech recharge
Level 3: No movement speed penalty
đ Strategy
Night exploration specialist. Good value sci-fi option compared to Cyborg.
Fisherman
50đ
đ Starting Equipment
Fishing Rod
Level 1: Fish 25% faster
Level 2: Increased rare catch chance
Level 3: Extended fishing range
đ Strategy
Food and resource supplier. Great for team support. Fish at night to avoid deer encounters.
Chef
150đ
đ Starting Equipment
Chef Station Blueprint + Recipe Book
Level 1: Advanced cooking recipes available
Level 2: Food provides better stat bonuses
Level 3: Chance for bonus food when cooking
đ Strategy
Food management specialist. Unique items include Chef Station Blueprint and Recipe Book.
Farmer
80đ
đ Starting Equipment
Watering Can
Level 1: Watering Can produces rarer crops
Level 2: Faster crop growth
Level 3: Multiple harvests from same plot
đ Strategy
Sustainable food production specialist. Watering Can is unique to this class.
Big Game Hunter
600đ
đ Starting Equipment
Specialized hunting gear
Level 1: Enhanced damage against large creatures
Level 2: Pelt and tusk buffs
Level 3: Rare drop bonuses
đ Strategy
Expensive specialist for creature hunting. Good for advanced players who focus on pelt farming.
đĨ C-TIER CLASSES C
Situational/Budget Options - Decent classes for specific needs
Cook
50đ
đ Starting Equipment
Seasoning (infinite use)
Level 1: Seasoned food restores more hunger
Level 2: 20% faster Crock Pot cooking
Level 3: 25% chance for Hearty Stew bonus
đ Strategy
Budget food specialist. Seasoning is unique to this class and provides infinite uses.
Medic
40đ
đ Starting Equipment
2 Bandages (Level 3: 1 Medkit)
Level 1: 5x faster revive speed
Level 2: Revived players get more health/hunger
Level 3: Start with Medkit instead of Bandages
đ Strategy
Team support specialist. Protect the medic at all costs in multiplayer games.
Hunter
40đ
đ Starting Equipment
2 Bear Traps
Level 1: +1 meat drop rate from animals
Level 2: Increased pelt drop rates
Level 3: Wolf Pelt Trader bonus
đ Strategy
Pelt farming specialist. Good for establishing trading chains early in the game.
Gambler
55đ
đ Starting Equipment
1 Random Item (could be anything!)
Level 1: Chance for bonus items from chests
Level 2: Better gambling odds
Level 3: Rare item drops
đ Strategy
High risk, high reward. For players who like unpredictability and RNG-based gameplay.
Support
25đ
đ Starting Equipment
Support Notes
Level 1: Bond with another player; absorb damage for them; deal more damage when close
Level 2: Enhanced bonding benefits
Level 3: Team-wide bonuses
đ Strategy
Multiplayer team bonding specialist. Support Notes are unique to this class.
đ§ D-TIER CLASSES D
Avoid/Niche Only - Limited utility or poor cost-to-benefit ratio
Scavenger
25đ
đ Starting Equipment
None (only class without starter item)
Level 1: +2 sack space
Level 2: Chance to get scrap from chests
Level 3: Opens chests 20% faster
đ Strategy
Budget option for new players. Helps with early inventory management but upgrade ASAP.
Camper
10đ
đ Starting Equipment
Flashlight
Level 1: 10% reduction in hunger drain
Level 2: Increased visibility at night
Level 3: Weather resistance
đ Strategy
Absolute beginner class. Use to learn game basics, then upgrade to Lumberjack or Ranger ASAP.
Decorator
30đ
đ Starting Equipment
Decorative items
Level 1: Cosmetic building bonuses
Level 2: More decoration options
Level 3: Advanced aesthetics
đ Strategy
Community considers this the least useful class. Purely cosmetic with no survival benefits.
Base Defender
45đ
đ Starting Equipment
Defense Blueprint
Level 1: Only class that can upgrade traps
Level 2: Enhanced trap damage
Level 3: Trap durability boost
đ Strategy
Very niche. Only useful for specific defensive strategies with heavy trap usage.
Berserker
100đ
đ Starting Equipment
Combat gear
Level 1: Damage increases when health is low
Level 2: One-time revival ability
Level 3: Enhanced low-health bonuses
đ Strategy
High-risk playstyle. Requires taking damage to be effective. Poor cost-to-benefit ratio.
Poison Master
200đ
đ Starting Equipment
Poison-based tools
Level 1: Poison damage over time
Level 2: Poison resistance
Level 3: Area poison effects
đ Strategy
Specialized damage dealer. Expensive for limited utility compared to other combat classes.
đ Class Comparison
Select classes to compare using the "đ Compare" buttons